AI Insights · Timothy · October 2024
Top 5 Three Kingdoms Games in Europe Q3 2024: Unified Platform Performance
Explore the performance trends of the top 5 Three Kingdoms games in Europe for Q3 2024, including downloads, revenue, and active users.
During the third quarter of 2024, the top 5 Three Kingdoms games on a unified platform in Europe demonstrated varied performance trends across downloads, revenue, and active users. Here's a closer look at each game's performance based on data from Sensor Tower.
X-Samkok by Watt Games showed a remarkable increase in revenue, starting at approximately $16.7K in late July and peaking at $66.4K by late August. However, it experienced a decline towards the end of the quarter, closing at around $37.3K. Downloads exhibited a similar trend, with a significant spike to 23.2K in mid-August before tapering off to 3.5K by the end of September. Weekly active users saw substantial growth from 1.4K at the beginning of the quarter to a peak of 35.2K in early September, before declining to 20.5K by quarter's end.
新三國志手機版 from Sialia Games had a fluctuating revenue pattern, beginning at $8.1K and reaching a high of $22.9K at the end of July, before stabilizing around $5.2K in late September. There were no downloads or active users data available for this game during the quarter.
Dynasty Legends 2 by Taihe Interactive maintained consistent revenue figures, starting at $11.8K and ending with a notable increase to $16K in the last week of September. Downloads remained low throughout the quarter, peaking at 224 in the final week. Weekly active users hovered around 4.6K to 5.1K, showing a slight increase by the end of the quarter.
Three Kingdoms:Overlord from Bekko.com experienced a steady revenue climb from $2.2K in early July to $4.4K by the end of September. Downloads were minimal, with the highest being 4 in early July.
Infinite Borders by NetEase Games saw revenue starting at $3.4K, with a peak of $6.6K in early July, before declining to $3.9K at the end of the quarter. Downloads were consistently low, with a peak of 35 in early September. Active users decreased from 187 at the beginning of the quarter to 113 by the end.
For more detailed insights into the performance of these games and others, visit Sensor Tower.